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	<title>Comments on: The games people play: Cruel 2 B Kind</title>
	<atom:link href="http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind/feed" rel="self" type="application/rss+xml" />
	<link>http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind</link>
	<description>Picking out patterns in the chaos</description>
	<pubDate>Wed, 16 May 2012 20:57:25 +0000</pubDate>
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		<title>By: James</title>
		<link>http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2159</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 14 Nov 2006 09:08:22 +0000</pubDate>
		<guid isPermaLink="false">http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2159</guid>
		<description>are you sure about that? Because I had different results actually..
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		<content:encoded><![CDATA[<p>are you sure about that? Because I had different results actually..</p>
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		<title>By: Lloyd</title>
		<link>http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2158</link>
		<dc:creator>Lloyd</dc:creator>
		<pubDate>Tue, 05 Sep 2006 19:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2158</guid>
		<description>Two things:

firstly, I'm sure the people talking about the Olympic cultural fringe for 2012 would be interested in this kind of thing.

secondly, next time we have lunch, as well as having a mutual therapy session, could we also talk about how *I* get to hang out in SF playing games in the park ;-D

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		<content:encoded><![CDATA[<p>Two things:</p>
<p>firstly, I&#8217;m sure the people talking about the Olympic cultural fringe for 2012 would be interested in this kind of thing.</p>
<p>secondly, next time we have lunch, as well as having a mutual therapy session, could we also talk about how *I* get to hang out in SF playing games in the park ;-D</p>
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		<title>By: Jane McG</title>
		<link>http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2157</link>
		<dc:creator>Jane McG</dc:creator>
		<pubDate>Tue, 05 Sep 2006 15:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2157</guid>
		<description>LOL-- actually, though, I couldn't help but be reminded on Sunday of the duck duck goose flash mob Kiyash and I threw in the very same park more than 3 years ago... amazinlgy, still chronicled here http://www.sfgate.com/cgi-bin/article.cgi?f=/chronicle/archive/2003/08/11/DD115584.DTL. So Suw, perhaps you were really onto something after all! :)
</description>
		<content:encoded><![CDATA[<p>LOL&#8211; actually, though, I couldn&#8217;t help but be reminded on Sunday of the duck duck goose flash mob Kiyash and I threw in the very same park more than 3 years ago&#8230; amazinlgy, still chronicled here <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/chronicle/archive/2003/08/11/DD115584.DTL" rel="nofollow">http://www.sfgate.com/cgi-bin/article.cgi?f=/chronicle/archive/2003/08/11/DD115584.DTL</a>. So Suw, perhaps you were really onto something after all! <img src='http://strange.corante.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Steve</title>
		<link>http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2156</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 05 Sep 2006 06:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2156</guid>
		<description>Suw,

I guess I'll have to come over to London sometime so that you and Kevin will have someone else to play tag with.

"It was a bit of improv from us to try and make us harder to approach."  We tech savvy types can come across so anti-social at times...  LOL!

You had fun playing both games; I'm jealous.
</description>
		<content:encoded><![CDATA[<p>Suw,</p>
<p>I guess I&#8217;ll have to come over to London sometime so that you and Kevin will have someone else to play tag with.</p>
<p>&#8220;It was a bit of improv from us to try and make us harder to approach.&#8221;  We tech savvy types can come across so anti-social at times&#8230;  LOL!</p>
<p>You had fun playing both games; I&#8217;m jealous.</p>
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		<title>By: Suw</title>
		<link>http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2155</link>
		<dc:creator>Suw</dc:creator>
		<pubDate>Tue, 05 Sep 2006 05:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2155</guid>
		<description>Steve, I'll have to see if I can find people to play tag with in a supermarket, although I fear it will be less fun if it's just me and Kevin.

Duck Duck Goose was not a part of the games trial that Jane was conducting. It was a bit of improv from us to try and make us harder to approach.
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		<content:encoded><![CDATA[<p>Steve, I&#8217;ll have to see if I can find people to play tag with in a supermarket, although I fear it will be less fun if it&#8217;s just me and Kevin.</p>
<p>Duck Duck Goose was not a part of the games trial that Jane was conducting. It was a bit of improv from us to try and make us harder to approach.</p>
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		<title>By: Steve</title>
		<link>http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2154</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 05 Sep 2006 03:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2154</guid>
		<description>Suw,

That sounds like such an interesting and fun game.  You also might want to try playing tag in a grocery store.  Since there are heaps of aisles, it is hard for people to know who is it or not once the shindig gets going.  Thus, you cannot trust anyone unless you know that you are it.  However, it is fun to tease people by pretending to be it (spontaneously creating a second it person would also make things interesting).  This is a fun game since you have to act nonchalant enough that the grocery store staff does not suspect anything because the game ends when y'all get kicked out.

While it may not have any collaboration or self-organization elements -- nor blowing kisses (sorry!) -- it is still wicked fun.

I'm curious, Jane McG, does Duck, Duck, Goose have any application to collaboration and self-organization?
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		<content:encoded><![CDATA[<p>Suw,</p>
<p>That sounds like such an interesting and fun game.  You also might want to try playing tag in a grocery store.  Since there are heaps of aisles, it is hard for people to know who is it or not once the shindig gets going.  Thus, you cannot trust anyone unless you know that you are it.  However, it is fun to tease people by pretending to be it (spontaneously creating a second it person would also make things interesting).  This is a fun game since you have to act nonchalant enough that the grocery store staff does not suspect anything because the game ends when y&#8217;all get kicked out.</p>
<p>While it may not have any collaboration or self-organization elements &#8212; nor blowing kisses (sorry!) &#8212; it is still wicked fun.</p>
<p>I&#8217;m curious, Jane McG, does Duck, Duck, Goose have any application to collaboration and self-organization?</p>
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		<title>By: Suw</title>
		<link>http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2153</link>
		<dc:creator>Suw</dc:creator>
		<pubDate>Tue, 05 Sep 2006 01:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2153</guid>
		<description>I was thinking just after I posted this how like Werewolf it was in many ways. Matt and I were deliberately trying to be conspicuous, but I think if I had the chance to play again I would definitely try and be a bit more stealthy. In fact, my behaviour here mirrored my behaviour in the first game of Werewolf, which was basically to sort of sit there feeling confused.

So maybe that's just me. ;-)
</description>
		<content:encoded><![CDATA[<p>I was thinking just after I posted this how like Werewolf it was in many ways. Matt and I were deliberately trying to be conspicuous, but I think if I had the chance to play again I would definitely try and be a bit more stealthy. In fact, my behaviour here mirrored my behaviour in the first game of Werewolf, which was basically to sort of sit there feeling confused.</p>
<p>So maybe that&#8217;s just me. <img src='http://strange.corante.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p>
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		<title>By: Jane McG</title>
		<link>http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2152</link>
		<dc:creator>Jane McG</dc:creator>
		<pubDate>Tue, 05 Sep 2006 01:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2152</guid>
		<description>Hi Suw! Thanks for playtesting with us, it was really great to have such enthusiastic testers, and to get such specific and helpful feedback like this. We have indeed made some simplifications to the interaction and clarifications to the rules... next Sunday's playtest will definitely reflect that. At the same time, this is an experimental research game, and one thing I do a lot of work on is the idea of collaborating and self-organizing at increasingly large scales. So what you pointed out as potentially confusing-- keeping track of new weapons/weaknesses as they are absorbed and collectively deploying and defending them as the teams grow larger-- is, I guess you would say, an intentional element of gameplay. Can large groups self-organize, direct and mobilize strategies in real-time... this is the kind of social game that certainly begs to be played multiple times (much like Werewolf!) to allow for strategies and skills to be developed by individuals and partners. The complexity of the game is therefore, for me, desirable, even if it takes playing it once or twice to get really good at the kinds of play it requires. We'll get a chance to see that next week, as some of our first round of players have already registered to play again! :)
</description>
		<content:encoded><![CDATA[<p>Hi Suw! Thanks for playtesting with us, it was really great to have such enthusiastic testers, and to get such specific and helpful feedback like this. We have indeed made some simplifications to the interaction and clarifications to the rules&#8230; next Sunday&#8217;s playtest will definitely reflect that. At the same time, this is an experimental research game, and one thing I do a lot of work on is the idea of collaborating and self-organizing at increasingly large scales. So what you pointed out as potentially confusing&#8211; keeping track of new weapons/weaknesses as they are absorbed and collectively deploying and defending them as the teams grow larger&#8211; is, I guess you would say, an intentional element of gameplay. Can large groups self-organize, direct and mobilize strategies in real-time&#8230; this is the kind of social game that certainly begs to be played multiple times (much like Werewolf!) to allow for strategies and skills to be developed by individuals and partners. The complexity of the game is therefore, for me, desirable, even if it takes playing it once or twice to get really good at the kinds of play it requires. We&#8217;ll get a chance to see that next week, as some of our first round of players have already registered to play again! <img src='http://strange.corante.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Kevin Marks</title>
		<link>http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2151</link>
		<dc:creator>Kevin Marks</dc:creator>
		<pubDate>Tue, 05 Sep 2006 01:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://strange.corante.com/2006/09/05/the-games-people-play-cruel-2-b-kind#comment-2151</guid>
		<description>If you say "You're too kind" when you aren't caught, you should say "Sir, you have the advantage of me" when you are.
This is a few tweaks from a game of Austenesque seduction...
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		<content:encoded><![CDATA[<p>If you say &#8220;You&#8217;re too kind&#8221; when you aren&#8217;t caught, you should say &#8220;Sir, you have the advantage of me&#8221; when you are.<br />
This is a few tweaks from a game of Austenesque seduction&#8230;</p>
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