Ada Lovelace Day

About The Authors

Suw Charman-Anderson

Suw Charman-Anderson

Suw Charman-Anderson is a social software consultant and writer who specialises in the use of blogs and wikis behind the firewall. With a background in journalism, publishing and web design, Suw is now one of the UK’s best known bloggers, frequently speaking at conferences and seminars.

Her personal blog is Chocolate and Vodka, and yes, she’s married to Kevin.

Email Suw

Kevin Anderson

Kevin Anderson

Kevin Anderson is a freelance journalist and digital strategist with more than a decade of experience with the BBC and the Guardian. He has been a digital journalist since 1996 with experience in radio, television, print and the web. As a journalist, he uses blogs, social networks, Web 2.0 tools and mobile technology to break news, to engage with audiences and tell the story behind the headlines in multiple media and on multiple platforms.

From 2009-2010, he was the digital research editor at The Guardian where he focused on evaluating and adapting digital innovations to support The Guardian’s world-class journalism. He joined The Guardian in September 2006 as their first blogs editor after 8 years with the BBC working across the web, television and radio. He joined the BBC in 1998 to become their first online journalist outside of the UK, working as the Washington correspondent for BBCNews.com.

And, yes, he’s married to Suw.

E-mail Kevin.

Member of the Media 2.0 Workgroup
Dark Blogs Case Study

Case Study 01 - A European Pharmaceutical Group

Find out how a large pharma company uses dark blogs (behind the firewall) to gather and disseminate competitive intelligence material.


free page hit counter



hit counter script


All content © Kevin Anderson and/or Suw Charman

Interview series:
at the FASTforward blog. Amongst them: John Hagel, David Weinberger, JP Rangaswami, Don Tapscott, and many more!

Corante Blog

Monday, September 6th, 2010

The social side of citizen science

Posted by Suw and Kevin

Strange Attractor has now permanently moved to charman-anderson.com. Please pop over there to to read and comment on the full version of this post. Thank you!

I spent last Thursday and Friday at the Citizen Cyberscience Summit, listening to a series of presentations about how the public are collaborating with scientists to achieve together what neither group can do alone. It was a fascinating couple of days which illustrated the vast variety of projects either running currently or in the pipeline. We’ve all heard of SETI@home, but there are projects now across a diverse set of disciplines, from botany to history, astronomy, meteorology, particle physics, seismology and beyond.

What was notable, however, was that the majority of the projects were about volunteers donating CPU cycles rather

Saturday, September 4th, 2010

Real-time search: The web at the speed of life

Posted by Suw and Kevin

Strange Attractor has now permanently moved to charman-anderson.com. Please pop over there to to read and comment on the full version of this post. Thank you!

This is the presentation that I gave this week at the Nordic Supersearch 2010 conference in Oslo organised by the Norwegian Institute of Journalism. To help explain the presentation, I was looking at the crush of information that people are dealing with, the 5 exabytes of information that Eric Schmidt of Google says that we’re creating every two days.

I think search-based filters such as Google Realtime are only part of the answer. Many of the first generation real-time search engines help filter the firehouse

Friday, September 3rd, 2010

Janos Barbero, The challenge of scientific discovery games

Posted by Suw and Kevin

Strange Attractor has now permanently moved to charman-anderson.com. Please pop over there to to read and comment on the full version of this post. Thank you!

FoltIt is a protein folding video game. Proteins are chains of amino acids, and they form a unique 3D structure which is key to their function.

Distributed computing isn’t enough to understand protein structures. Game where you try to fold the protein yourself. Game design is difficult, but even more difficult when constrained by the scientific problem you are trying to solving. You can’t take out the fiddly bits. But players have to stay engaged.

Approach the game development as science. Collect data on how people progress through the game so that they could change the training so that they

Friday, September 3rd, 2010

Elizabeth Cochran, Distributed Sensing: using volunteer computing to monitor earthquakes around the world

Posted by Suw and Kevin

Strange Attractor has now permanently moved to charman-anderson.com. Please pop over there to to read and comment on the full version of this post. Thank you!

Quake-Catcher Network: Using distributed sensors to record earthquakes, to put that data into existing regional seismic networks.

Aim: To better understand earthquakes and mitigate seismic risk by increasing density of seismic observations.

Uses new low-cost sensors that measure acceleration, so can see how much ground shakes during earthquakes. Using BOINC platform. Need volunteers to run sensors, or laptop with sensors.

Why do we need this extra seismic data. Need an idea of what the seismic risk is in an area, look at the major fault systems, population density, and type of buildings.

Where are the faults? Want the sensors in

Friday, September 3rd, 2010

Matt Blumberg, Society of Minds – a framework for distributed thinking

Posted by Suw and Kevin

Strange Attractor has now permanently moved to charman-anderson.com. Please pop over there to to read and comment on the full version of this post. Thank you!

GridRepublic, trying to raise awareness of volunteer computing. Provide people with a list of BOINC projects, can manage all your projects in one website.

Progress Thru Processors, trying to reach people in Facebook. Join up, one click process, projects post updates to hopefully reach volunteers’ friends.

Distributed thinking – what can be done if you draw on the intellectual resources of your network instead of just CPUs. How would you have to organise to make use of available cognition.

What is thinking? Marvin Minksky, The Society of Mind, “minds are built from mindless stuff’. Thinking is made up of small

Friday, September 3rd, 2010

Philip Brohan, Volunteer online transcription of historical climate records

Posted by Suw and Kevin

Strange Attractor has now permanently moved to charman-anderson.com. Please pop over there to to read and comment on the full version of this post. Thank you!

Interested in observation, and particularly extreme weather such as torrential rain, storms.

Morning of 16 Oct 1987, Great Storm in SE England, have weather records for that day, coloured by pressure. Low pressure – storminess. Can we understand its dynamics, can we predict it? Take observations and model them.

Previous big storm was 1703, so if we’re interested in climatology of storms, we need 100s years of records, and need them for everywhere in the world. Europe is well represented, but, say, Antarctica is not. Even in 1987, we didn’t have good records for there.

1918, rather badly observed period of

Friday, September 3rd, 2010

Mark Hedges, Sustaining archives

Posted by Suw and Kevin

Strange Attractor has now permanently moved to charman-anderson.com. Please pop over there to to read and comment on the full version of this post. Thank you!

Archives, physical or digital. All sorts of documents, but many are important to historians, e.g. scraps of paper from early days of computing can be very important later on.

Time consuming to find things. Dangers to sustainability – stuff gets lost, thrown away, destroyed by accident or fire.

Digital archives, easier to access, but often funding runs out and we need them to last.

NOF-Digitise programme, ran for 5 years, ended 6 years ago, awarded £50m to 155 projects. What happened to them?

  • 30 websites still exist and have been enhanced since
  • 10 absorbed into larger archives
  • 83 websites exist

Friday, September 3rd, 2010

David Aanensen, EpiCollect – a generic framework for open data collection using smartphones

Posted by Suw and Kevin

Strange Attractor has now permanently moved to charman-anderson.com. Please pop over there to to read and comment on the full version of this post. Thank you!

Looks at a number of projects, including spatialepidemiology.net which tracks MRSA spread, and Bd-Maps which looks at amphibian health.

Have been developing a smartphone app so that people in the field can add data. Use GPS so location aware, can take in stills/video.

EpiCollect, can submit info and access data others have submitted, and do data filtering. Android and iPhone versions. Very generic method, any questionnaires could be used for any subject.

Fully generic version at EpiCollect.net. Anyone can create a project, design a form for data collection, load the project up, go out and collect data, and then have

Friday, September 3rd, 2010

Yuting Chen, Puzzle@home and the minimum information sudoku challenge

Posted by Suw and Kevin

Strange Attractor has now permanently moved to charman-anderson.com. Please pop over there to to read and comment on the full version of this post. Thank you!

Sudoku comes from the Latin Square, invented in middle age, Leonhard Euler. But Sudoku related to the Colouring Problem, how do you colour each node in a pentagram/star so none have a neighbour the same colour. Think of Sudoku numbers as colours, each square must be different to its neighbour.

Solving sudoku for all sizes – it’s not just 9 x 9 – is an NP-complete problem, i.e “damn hard”!

How many solutions does Sudoku have? For 4 x 4 Latin Square, 576 versions, and for 9 x 9… there are lots and lots, i.e. 6 x 10 ^ 21. Without

Friday, September 3rd, 2010

Wenjing Wu, Citizen Cyberscience in China: CAS@home

Posted by Suw and Kevin

Strange Attractor has now permanently moved to charman-anderson.com. Please pop over there to to read and comment on the full version of this post. Thank you!

CAS researcher focuses on where volunteer computing and thinking can help. Well known in China, and well trusted.

Chinese volunteer demographics, 42k BOINC users, 420m total internet users, 1.33bn total population. Most volunteers come from eastern developed part of China. Ave age around 27, 90% male, most are students, IT pros, mid-income workers.

EQUN.com, project started in 2003 to translate and provide information on other volunteer computing projects.

Concerns about volunteer computing:

  • Barriers
    • Language barriers
    • Complication of registration and participation
    • Lack of consciousness of science and contribution
  • Security
    • Internet environment unsafe
    • Piracy
    • Usage of public computers
  • Energy
    • Based on coal