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Suw Charman-Anderson

Suw Charman-Anderson is a social software consultant and writer who specialises in the use of blogs and wikis behind the firewall. With a background in journalism, publishing and web design, Suw is now one of the UK's best known bloggers, frequently speaking at conferences and seminars.

She recently launched Kits and Mortar, a blog about planning a green, cat-friendly self-built home.

Suw is also founder and board member of the Open Rights Group, a digital rights advocacy group which aims to raise awareness of digital rights issues, to campaign against bad legislation in Britain and the EU, and to support grass roots activism.

Her personal blog is Chocolate and Vodka, and yes, she's married to Kevin.

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Kevin Anderson

Kevin Anderson has been an online journalist since 1996, designing, editing and writing websites for both broadcast and print media. In 1998, he joined the BBC and became their first online journalist based outside of the UK, covering the US for its award winning news website. After coming to the UK in 2005, he developed a blogging strategy for BBC news, helped launch a programme on the BBC's 5Live covering weblogs and podcasts and was on the team that launched the interactive radio programme World Have Your Say on the BBC World Service.

Kevin is now the Blogs Editor for The Guardian, where he is responsible for management, strategy and 'leading by doing' for Guardian Unlimited blogs.

E-mail Kevin.

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April 29, 2008

The importance of pigheadedness

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Posted by Suw Charman

I just read an essay by Clay Shirky, Gin, Television and Social Surplus, about how the industrial revolution has resulted, after a brief period of societal gin-soaking, in a surplus of time and productive capacity which has been mopped up by TV sitcoms. Now, however, this social surplus is being put to use in things like Wikipedia, World of Warcraft and blogging. People are taking their spare time and energy and they're doing something with it.

It's a great essay, and I strongly recommend that you pop over and read it, right now, all the way through, because it articulates something that many of us know is happening, but which a particularly large chunk of the media hasn't cottoned on to yet. It's not the content of Clay's essay that I want to further discuss, but one little line that has much broader ramifications:

The normal case of social software is still failure; most of these experiments don't pan out.
Every now and again I'll be talking to a client or a journalist or some random person at a conference, and they'll ask me if I think that social software is a fad. Invariably they'll have anecdotal evidence of some company, somewhere, who tried to start up blogs or a wiki inside their business, and it failed. That, they say, is proof that social software has nothing to offer business, and that if we give it a few more years it will just go away. Quod erat demonstrandum.

The problem with this interpretation is that these failures - which are common, but largely unexamined and unpublished because no one likes to admit they failed - are part and parcel of the process of negotiating how we can use these new tools in business. They are inevitable and, were they discussed in public, I'd even call them necessary as they would allow us to learn what does and doesn't work. Sadly, we don't often get a glimpse inside failed projects so we end up making the same mistakes over and over until someone, somewhere sees enough bits of the jigsaw to start putting them together.

There is a lot of failure in the use of social software in business, on the web, in civic society, but we need to see this as a part of the cycle, a step along on the learning curve. We can't afford to stop experimenting, just because something failed once, or because it didn't work out for someone else. And we can't afford to take part in the Great Race To Be Second, either, because if you're waiting to see how other businesses succeed (or fail) before you leave the starting line, you're not going to be second, you're going to be last.

From a business point of view, the nice thing about social software is that a lot of is is free or ridiculously cheap, so the monetary cost of failure is low and made up mainly of the cost of people's time. There is no need to judge a social software project based on the same criteria as, say, a massive software deployment from a megacorp vendor that cost millions and took three years, yet these are the terms by which many businesses are judging their blog, wiki, or social networking experiments. And because the tech is so cheap, businesses can afford to run many small experiments to find out what works before they deploy tools more widely; indeed, they cannot afford not to.

But we also need to recognise that the biggest speed bump in social software projects is invariably going to be the social, not the software. The technology is improving every month, mainly because it's being developed by small, nimble vendors who use the software they create and want it to be the very best it can be. But the tech is only a fraction of the battle. The rest, like Soylent Green, is made of people.

And this is where the problem with failure comes in. Generally speaking, people don't much like change. They don't even like choice all that much, although they'll tell you that they do. They certainly don't like failure, or anything that looks even remotely like it. (Especially in the UK, although I think that the US is a bit more tolerant.) And they don't like trying again when things do go a bit wobbly.

Failure, real or perceived, is inextricably entwined with status and, frequently, if a project looks like it's about to go bottom up, instead of figuring out how to save it, people figure out how to distance themselves enough to save face. In a business culture where rewards and punishments are focused on the individual, the teamwork and collaboration required to make a social software project a success can become too much of a risk. But if you've got the right skills and personality, you can turn that around.

To be successful at social software implementations in business you need firstly to have a solid understanding of how people work and relate to computers, tools, and each other. You need to understand how to introduce tools in a way that is non-threatening and which emphasises utility and benefits. You need to understand the political climate within your business, and know how to route around anyone who's threatening to be obstructive.

Secondly, you need to be really pigheaded. If one team doesn't take to a wiki, try working with another. If one blog fails, try to figure out why and then start another. Iterate. Change things. Experiment. Try again. After all, it's only failure if you give up.

Comments (4) + TrackBacks (0) | Category: Business | Innovation | Media 2.0


COMMENTS

1. Jenn aka JeSais on May 2, 2008 12:03 AM writes...

A blog, or any social networking enterprise, takes persistence above all else. It is not a case of "build it they will come," but rather like any business venture, you have to have a plan. Building a blog, posting a couple of times then wondering why no one comes by or comments is like opening a restaurant, not putting up a sign or doing any PR or advertising then complaining that its empty.

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2. Ian Betteridge on May 2, 2008 10:44 AM writes...

Culturally, there's always an internal dislike of admitting failure - which is where consultants come in :)

And Jenn's completely right about planning. More often than not, partly because of the way these projects start, they get built without a plan of "where next" - and thus flounder around and ultimately close.

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3. lewis on May 2, 2008 1:21 PM writes...

there is also a really interesting clay shirky-daniel goleman conversation called 'socially intelligent computing' which you can listen to free samples of at the publisher's website www.morethansound.net

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4. Suw on May 2, 2008 8:36 PM writes...

It's not just blogs written for an external audience we're talking about here, but all social software endeavours in business. They are rather like bonsai - if you don't give them enough of the right sort of attention, they die. Quickly. (And I've killed enough bonsai in my time to know!)

Strategy and planning is essential, but it's not the only thing you need. The best laid schemes o' mice an' men, after all, gang aft a-gley. But just because a project goes a-gley, doesn't necessarily mean that the tool is flawed. Perhaps there's a flaw in the plan? Perhaps the plan was fine but the execution lacked? The problem is, it's easy to succumb failure and dismiss the tool out of hand, rather than examine the reasons for failure, and then try again with a better plan.

I can't count the number of times I've heard "We installed blogs/wiki/social bookmarking in our company, and it was useless!" and, when I've dug a little, discovered that their plan was "Let's throw shit at the wall and see what sticks!" Organic is for vegetables, not software implementation and rollout.

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